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2018-09 17

[Special][Card News] Setting a Good Example of Cooperation

▲ Click to read the English article - Setting a Good Example of Cooperation ▲ 카드뉴스의 원본 기사는 아래에서 읽을 수 있습니다 - 글로벌 한양, 중국유학생들을 위한 '맞춤형 지원' 노력

2017-07 24

[Student]First Try, Best Result!

To foster future leaders of unfolding automobiles market and self-driving cars, Hanyang University (HYU) hosted its 15th Smart Model Car Competition at the Olympic Gymnasium on the 14th of July. Applause of encouragement and cheers were heard here and there with shout outs of supports being made each time a team took their turn to run their cars. Of the 20 teams that made it to the final, team Future Automotive Engineering (FAE) won the first place. All five members of the team are students of the Department of Automotive Engineering: Park Sung-woo (4th year), Shin Hyun-ki (4th year), Park Soo-hyun (4th year), Byun Hyo-seok (2nd year), and Byeon Moo-kyung (4th year). Participants were required to develop an embedded control system (a smart computer system enabling machines to operate on their own) and run their cars on the track, which was readily set in the Olympic Gymnasium, waiting for the entrants to come. Each team was to bring their cars to the start line and present its ability when called upon. The missions were as follows: cars must drive in the middle of the lane, must avoid obstacles, must speed down in the school zone and go back to the original speed after leaving the zone, should be able to go over the hill, and must make curves without departing the lane. Now, ready, set, go! The finished work of team FAE, the only one to complete the whole track. (Photo courtesy of FAE) Prize of 10,000,000 given to team FAE! Unforeseen and unforgettable “None of us expected to win the competition. Since all five of us has no experience of participating in a contest like this, we thought we would barely make it to the final,” began Byun. About 100 teams were present for the preliminary round, after which 20 teams were selected for the final. Much to their surprise, when team FAE passed the preliminary round ranking the 4th place, their goal changed to complete the track and make it to the finish line in the final. What was surprising was not only the fact that they have won the competition but also that they were the only team who made it to the finish line. “We were happy with the result, of course, but at the same time, we were quite shook from such unexpected outcome. We didn’t expect to be the only team to complete the track,” remarked Byun. The most essential requisite for the car was to keep itself in the middle of the lane, not crossing over to the other or departing it. When the car was free to drive, it had to maintain its speed and make curves as the track demanded. Then at some point, school zone was marked by thick, black lines in which the car had to slow down and avoid the obstacles. Marking the end of the school zone with another set of thick black lines, the car was to go back to its original speed and finish the track, passing a hill and stopping at the finish line without bumping into the blockage. FAE’s car has successfully fulfilled all these requirements and confidently marched to the end. Sung-woo, who was the team leader, was looking for fellow students who would join his team. The members came together as one team through acquaintance, since they took the same course. The team first gathered around April, in the middle of the semester, and met up from time to time to work on their automobile. It was after the semester was over that they deeply got down to their business and invested more time on constructing the car. They even got access to the 3D printer thanks to professor Yoon Soo-kyung and tested their designs, by mapping out where each part should lie. Nonetheless, they received no particular help from any of their professors to be fair. “This course named 'Microprocessor' we took was quite helpful in a way that it taught us about the parts we used for this competition.” Byeon Moo-kyung (left), Byeon Hyo-seok (middle), Park Soo-hyun (right) Fix it till you make it “Finding the right angle of the camera, which will be the eye of the car, was one of the most difficult tasks,” recalled Park. It was crucial to adjust the camera at the perfect angle because the car has to sense and move according to what it observes. If it is too short-sighted, the car will fail to perceive the other lane and if it is too far-sighted, the car will easily depart the lane. “We had to remove and adjust the camera countless times to find the perfect spot. Everything will go into nothing if the camera fails to observe the area correctly in the first place,” explained Byeon. In addition, more than ten parts had to be replaced because they were burned during the process. If one part goes wrong, the whole thing fails to function. Therefore, it was crucial that each part maintained its good condition. Overall, the process was not so smooth, as the members struggled to “Our team name was uninteresting, our car wasn’t that flashy, and we even had to fix it until the last minute. However, our car presented the best performance and eventually became the only car that finished the whole track. This was unexpected, but we’re very happy with how it all turned out,” said the members unanimously. "Small changes and corrections lead to a big difference!" Jeon Chae-yun chaeyun111@hanyang.ac.kr Photos by Choi Min-ju

2017-03 27

[Student]Touring Around Hanyang With 'Tambang Tambang'

Nowadays, with the official launch of Pokémon Go in Korea, augmented reality games have become more familiar to people. ‘Tambang Tambang’ (tambang being a Korean word, meaning 'explore') is an augmented reality game which leads users to tour around the Hanyang campus while completing missions. The application was released on March 15th this year. Tambang Tambang was created by four students: its founder and leader Shin Kang-soo (Department of Policy Studies, 3rd year) and three members, Noh Ung-gi (Department of Sports Industry, 3rd year), Kim Na-yeun (Department of Applied Art Education, 4th year), and Yoo Eun-seo (Department of Applied Art Education, 4th year). Shin and No spoke about the stories behind Tambang Tambang. Let’s go tambang in HYU Playing Tambang Tambang is fairly easy, which makes it greatly accessible. One simply has to take a photo of a required sculpture or an object suggested in silhouette to pass each course. Once one completes a mission, he or she will be allowed to continue onto the next destination within the game. A major characteristic of the game lies in its feature that allows users to gain further information about an object or a specific place while playing the game, visiting the actual spot at the same time. The picture shows the future game display model. Displayed on the left is the overall map, and the mission page is shown on the right. (Photo courtesy of Tambang Tambang) The initiative model of Tambang Tambang is currently based on the HYU Seoul Campus. “As there are hundreds of high school or middle school students visiting HYU, we thought it could be hard for them to tour around the campus more effectively without a proper guide,” said Shin. Tambang Tambang aims to target those students, as playing the game will naturally lead them to learn about the campus as well. Currently, as one of the main way to advertise the game, they have collaborated with Saranghandae, the school's student ambassador group. “We designed the courses along with Saranghandae, the courses will include the school’s important spots like the Lion’s Rumble, Paiknam Library, and 88-stairs. The game will be later used in the campus tour program by Saranghandae,” said Noh. From assignment to business Four students with different majors first met one another through a lecture called ‘Social Entrepreneurship’, where students were expected to build and plan their own social business. “Our final assignment was to present our whole plan in front of the professor and the director of HYU social innovation center, Seo Jin-seok. After the presentation, Shin and his members received a suggestion from the director to make their project as an application. “I was really excited to be given the opportunity to proceed with the project. It wasn’t the first time that I had participated in a start-up business, but it was new for me to be the founder while leading the whole team,” explained Shin. Noh (left) and Shin (right) said that the release of Tambang Tambang was only possible because of every members' effort. For Shin and the members, making proper content, like the campus trajectories, and developing an application based on that was surely arduous work. “We had to spend hours actually visiting places we hadn't actually had a chance to visit. We got help from an existing walking course called Doollehgil, HYU’s campus trails that encompasses the campus’s 8 scenic points,” said Noh. Through enough research and incorporation of recommendations they received from their fellow students, Shin and his team were soon able to discover more spots worth taking note of. Making the overall contents of the game was the job of Shin and Noh. Designing was taken on by Kim and Yoo, who are capable of dealing with related computer programs. With financial support from HYU Social Innovation Center, they are currently being helped out with other technical problems through outsourcing. Shin shows how to complete a mission on Tambang Tambang. Learning through playing Currently, Shin and Noh said the number of downloads for Tambang Tambang stands at about 200. Of course, they aren't fully satisfied with the results, which is why they have been planning on creating bigger business models to upgrade Tambang Tambang. “We thought of creating Tambang Tambang as part of another game to introduce museums that exhibits materials regarding history, especially Korean history,” said Shin. Just like how Tambang Tambang can be played on HYU's Seoul Campus, the new version will work as a medium between museums and visitors. “We found out that the current methods of learning Korean history contributes negatively to its understanding among teenagers. There are various reasons for that, but the most critical one is that it usually fails to retain students’ attention as the subject itself is oriented towards memorizing,” said Shin. Tambang Tambang aims to increase students' interest in Korean history by making the learning process more entertaining. Certainly, there is still a long way for Shin and his team to go. “Three months was definitely not enough time for us to complete all the necessary work. We'll have to upgrade the game on many different aspects such as its music and effects,” mentioned Noh. “In the near future, we hope to become successful enough to support students who are living far away from Seoul to give them a chance to come to HYU,” said Shin and Noh. Tambang Tambang will be developed continuously in tandem with the team's higher goals. Yun Ji-hyun uni27@hanyang.ac.kr Photos by Moon Hana

2016-11 07

[Policy]Entrance Exam for Foreign Applicants

Hanyang University (HYU) is the first Korean university to have started international admissions in 2007. To be considered an international student, both parents of the applicant must have non-Korean citizenships. May and October, the exam takes place every May and October, in HYU's Seoul campus and in China: Beijing, Shanghai and Guangzhou. The entrance test consists of two parts, which consist of document evaluation and an essay examination. This year, 432 applicants have applied for the exam. 358 of them will be taking the test in Seoul, 49 in Beijing, and 25 in Shanghai. Documentation Review In the first stage of document screening, HYU requires an application form, official high school transcripts and a graduation certificate, a personal statement and written study plan, passport copies of the applicant and of both parents. Departments that do not require entrance exams (Music, Dance, Physical Education, Art, Design), portfolios or media CDs including at least two personal pieces of work are required. In addition, English language proficiency test scores such as TOEFL, TOEIC and IELTS can be submitted. Applicants for the Division of International Studies (DIS) must meet the English language requirement of the TOEFL iBT score of 89 and higher, or the IELTS score of 6.5 and higher. Applicants are carefully reading the guidelines for the essay question. (Photo courtesy of HYU Admissions Office) Since attending to HYU entails taking courses in Korean, proficiency in Korean is critical. If they do not meet the standards of level 4 or higher in TOPIK for the Seoul Campus and level 3 or higher for the ERICA Campus, the applicants would be required to take extra Korean language courses before they could start with their regular course studies at HYU. As for DIS applicants, TOPIK is not required. If the applicant proves their Korean language proficiency with required levels attained, Korean language courses are not compulsory. Essay Examination Once the applicant has proven eligibility through documentation, they gain the chance to take the essay type test. Considering that the applicants are from diverse parts of the world, the questions are asked in many different languages and the answers can be written in their native language as well. The questions are basically asked in Korean, English, Chinese, Japanese and Mongolian. As for the answers, Korean, English, Chinese, Japanese, German, French, Mongolian, Arabic and Vietnamese can be used. As for other languages that aren't mentioned, if the demands for its use are high, the answers could be also written in that language as well. Applicants can choose the language for their essay. (Photo courtesy of HYU Admissions Office) Most essay questions asked were from numerous fields of study, such as ethics, economics to global issues. Past questions included: “The effect of Chinese economy on the world economy”, “Definition of success” and “Problems and solutions of refugee issues”. Applicants are required to be informed about such issues and state their opinions in an organized manner. The essay score would be considered along with their high school grades in the admission process. Kim Seung-jun nzdave94@hanyang.ac.kr