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07/13/2020 Special > Special Important News


Gamers of Hanyang University

Three student clubs enjoying their college life with games


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One of the most popular pastimes for college students in South Korea is gaming. Many Hanyangians also play games to release stress and socialize through online platforms. With the long summer vacation ahead, some special clubs at Hanyang University present diverse ways to enjoy computer games while promoting fellowship between various gamers at school.

When the Lions Play Maple Story

The club When the Lions Play Maple Story started from a Kakaotalk open chatroom back in April 2017. In order to help more Hanyang students enjoy Maple Story, a free online game with more than 3.9 million users, in a more systematic fashion, the open chatroom developed into an official club in February 2019.

Due to the difficulty of holding an annual election for a president, the club centers around a management board which directs multiple game-related activities throughout the year. The club’s 2020 management board explained that the club’s main purpose is to “have Hanyangians share information and enjoy various in-game and offline events in order to lead a happier Maple-life.

The activities held in the club are truly diverse. The management board said that before the spread of the coronavirus, the club held events such as a Maple mock-exam, Maple picnics during the fall, and Maple Story booths during school festivals. The Maple mock-exam in particular garnered a lot of attention not only from those within the school but also from gamers outside of the school. The test consisted of the expert players in the club handing out Korean SAT-like tests to assess members' knowledge about Maple Story. The Maple mock-exam gained nearly 30,000 views through SNS, earning positive feedback both from the club participants and the public who were all allowed to take the test.

The SAT-themed Maple mock-exam consisted of questions to test students' knowledge about the game Maple Story. (Photo courtesy of When the Lions Play Maple Story)

Moreover, the club has sold Maple Story-themed cookies and postcards during school festivals. They also entered an official festival held by the game company Nexon called NECOJE and held Maple Story tournaments with other Maple Story clubs from various universities.

The members of the club visited the festival held at Nexon, the creators of Maple Story.  (Photo courtesy of When the Lions Play Maple Story)

The 2020 management board said any player who has one character above level 200 and has a clean playing record is welcome to join the club. The board invites all Hanyangians, stating that in their club “all players from all kinds of background come together through the game platform and become friends.”

The 2020 management board said any player who has a character above level 200 and has a clean playing record is welcome to join the club. The board invites all Hanyangians, stating that in their club “all players from all kinds of backgrounds come together through the game platform and become friends.


HYES is another huge gaming club in Hanyang University which scouts 80 new members every semester. The club is a part of the ABC club, which is being funded by the gaming company Blizzard. The president of the club, Kim Ji-hyeon (Department of Media Communication, 4th year) explained that the club does not specify the games the participants can play and that the members are free to play any games they like within the club.

HYES holds various events as well, such as a PC room overnight stay, a HYES special event called Full Playthrough where the club rents a party room and starts a new game which they play until the morning in order to clear all the stages, and an HYES tournament. “For the last tournament, 60 participants competed for a grand prize of 200,000 won,” said Kim. In addition, they hold offline sessions in Hanyang university classrooms in order to bond over playing games and meet regularly.
HYES often hold PC room all nighters with all members after borrowing the entire facility. (Photo courtesy of HYES)

This semester, due to the spread of coronavirus, the events are being put on hold. However, Kim said as soon as the coronavirus is contained, the members would go to PC rooms together and watch live game tournaments again. “As long as one knows how to enjoy playing games, neither their age, major, or grades matter in this club,” she said. “Everyone is invited to join at any time.”


At Hanyang, not only are there clubs that play games, but there is also a club dedicated to creating games. The OOPArts club stands for Out-of-Place Artifacts, and its participants aim to create games that are ahead of their time.

The club’s activities mainly consist of presentations by the members, during which they introduce the games they play, discuss the issues in the game industry, research game engines, and learn about AI and user interface design. During the first semester, the club studies the game engine Unity, along with free gaming tools such as the Unreal Engine. With the skills they learn during the first semester, the participants then move on to creating a game of their own during the second semester, completed at the OOPArts Development Conference (ODC) at the end of the semester where each member presents their finished project.

(From left) Baek Jong-won and Seo Byung-gi presenting their game during ODC. 
(Photo courtesy of OOPArts)

The enthusiasm of the members pays off through different opportunities. One of the biggest achievements was the game Frostroy, created by Baek Jong-won (Department of Computer Science, 4th year) and Seo Byung-gi (Department of Computer Science, ‘20), which won an award at the Busan Indie Connect (BIC) festival and was introduced to the public at the G-Star Convention.

A former vice-president of the club, Jung Sang-yoon (Department of Computer Science, 3rd year), explained that the club deals with “difficult gaming systems no one knows what to make of at first.” There were times when the team would suffer from mysterious gaming bugs for several days and had to restructure the entire game due to the slightest mistakes. “However, when the project is finally finished and presented at the ODC, it feels like we have created a ‘universe’ of our own,” he added. “And everyone is invited to share the same feelings.”

Lee Yoon-seo

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